WillmuthFinn Willmann

For me, movement is not a means to an end. It is the game.

Game DevelopmentUnity, BlenderGermany

I am studying game design and work primarily in Unity. My recent games focus on movement and are intentionally difficult. I am less concerned with what a mechanic can do than with how it feels right—and finding the solution to that question is what brings me joy.

Selected work

01 · 2026 · Solo project

GrappleGlory

A first person platformer where movement itself is the point. Grapple, wallrun and slide want to chain together cleanly.

  • Unity
  • C#
  • Blender
  • Level design
See the project

02 · 2025/26 · Programming and sound design

Carry Me Home

A deliberately hard 2D platformer. You draw the wind yourself with the mouse and let it pull you through the level.

  • Unity
  • C#
  • Physics
  • Sound design
See the project

03 · 2025 · Visual design and 3D modelling

Suitcase Sins

Scan people's belongings and decide which soul gets through the gates of heaven. Built in seven days at a game jam.

  • Unity
  • Game Jam
  • 3D
  • Teamwork
See the project

Artworks

Work from my studies: pencil studies, a 3D vehicle, and whatever else comes up.

Get in touch

An open role, a project idea, or a question about one of the games?