GrappleGlory
A first person platformer where movement itself is the point. Grapple, wallrun and slide want to chain together cleanly.
See the projectFor me, movement is not a means to an end. It is the game.
Game DevelopmentUnity, BlenderGermany
I am studying game design and work primarily in Unity. My recent games focus on movement and are intentionally difficult. I am less concerned with what a mechanic can do than with how it feels right—and finding the solution to that question is what brings me joy.
A first person platformer where movement itself is the point. Grapple, wallrun and slide want to chain together cleanly.
See the projectA deliberately hard 2D platformer. You draw the wind yourself with the mouse and let it pull you through the level.
See the projectScan people's belongings and decide which soul gets through the gates of heaven. Built in seven days at a game jam.
See the projectWork from my studies: pencil studies, a 3D vehicle, and whatever else comes up.